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  2. Like last year, the XXII Mysterium was held entirely online, on July 16–18, with the panels and presentations streamed to both Twitch and YouTube. Saturday started at 18:00 KIT with Rand Miller playing through Myst and giving some insights in the design process. One highlight was the medallion on the planetarium door. At 19:00, it was time for the discussion rooms, this year held on the Mysterium Discord server, and for the marker missions in MOULa. You can still get them by PMing Mir-o-Bot (#32319) or MinBot (#9292763) the command “sendme 10800192” for the Red markers or “sendme 10801032” f
  3. Here is the summary for June’s Meeting, along with the raw and cleansed chatlogs! Contents Events in the Cavern Cavern Tours A new era in D’ni OpenUru Fan Ages Touring Club Mysterium news Events in the Cavern Since Mysterium will be online this year too, the Committee will host a couple of marker missions in the Cavern. The meeting point is Ae’gura Plaza: from around 16:00 KI, Kelly C will be online to share the codes for the games. To get them, PM “sendme [code]” to either Mir-o-Bot (#32319) or MinBot (#9292763). You will need a calibrated KI; you can find a tutorial here. On Saturday 24 at
  4. The latest incarnation of Myst is finally coming to PC and Mac in Q3! Here are the GOG and Steam pages you can add to your wishlist, and the coverage by The Verge, Engadget and NME. Both the GOG and Steam Summer Sales have started; GOG’s will end on June 28, while Steam’s will end on July 8. [url={url}]View the full article[/url]
  5. Registration for the online Mysterium 2021 convention is now open: all events will be streamed, and registration is only required to participate in interactive content. To facilitate question gathering for the Myst IV panel, questions will have to be submitted in advance, using the form by July 15. The usual live marker missions will be replaced by one in MOULa; the Committee set up a dedicated page for instructions. Three more special guests have been announced: Chuck Carter, Rand Miller and Philip Shane. A Pellet Avatar leaderboard was set up by Chogon, that will daily update with the globa
  6. Just like two years ago, in a series of tweets Eric A. Anderson, Creative Director for Firmament, has released a very early Kahlo test demo, along with a slightly more-refined version from Parable. He also re-released the pre-DIRT Nexus and the Hector Cove demos from around 2000. Here are the direct links: Kahlo test demo v1 Kahlo test demo v2 DIRT / Descent Hector Cove [url={url}]View the full article[/url]
  7. Bonus new feature: night mode! Click here to turn it on for certain times of the day, or you can just change the theme using the "Theme" dropdown at the bottom of the page to keep it on permanently. Please be sure to report any issues you have with the dark mode theme in the Feedback forum.
  8. Originally posted on http://www.heywetried.com/jalak by: JKC Intro/Objective: Four teams of 2 or more people... BY(BlueYellow), RB(RedBlue), GR(GreenRed), and YG(YellowGreen)... will start off on the arena so that the teams are all scattered up. When the pillars start moving, it's up to you and your team to find your way to the edge and jump to your team’s fortress before the other teams do. When everyone from a team has successfully jumped to the appropriate fortress, then that team has won and the round is over. The winning team is rewarded with one of the five jalakblocs which ca
  9. Originally posted on http://www.heywetried.com/jalak by: rong Teams and Players This is a game for two teams, each team can have from one to as many players as you like! Setting up the game First turn on the jalakfield, then load the jalaball column file with the command: /loadcolumns Jalaball Once the columns are set, they are not moved at all for the duration of the game. A single player from either team is elected to trigger the jalaball for each round of play (the 'dropper') for the duration of the whole match. Objective Get a jalaball into your
  10. Shorah! It's been a while in the making, but as of 4:15 AM Pacific Time, we're officially up and running on the latest version of the Invision Community software, which is a huge update from the Invision Board software we had been running previously. There are still some visual quirks that need to be ironed out, particularly with the Jalak Games Directory, but those will be sorted over the next week or two. In the meantime, welcome to the new digs, and I hope you like what we've done with the place! (As a quick aside, despite the change in URL scheme for the old Archive content
  11. Alahmnat

    Katha Island

  12. Here is the summary for Juneâs Meeting, along with the raw and cleansed chatlogs! ContentsEvents in the CavernCavern ToursA new era in DâniOpenUruFan Ages Touring ClubDâni Language ClassesRâTayrtahnâs Story NightsMysterium newsEvents in the CavernRight before the Meeting, Mystitech released The Lost Art episode 12 âStates of Possessionâ as a Premiere on YouTube. Nosila will host a music program, âThe Times They Are a-Changinâ, about equality, protest and hope. The stream will be on Monday 14 at 13:00 KIT; the main location will be the Aeâgura plaza. If you have an idea for an event and need he
  13. In an surprise move, Cyan has released the Intangibles assets under the Creative Commons BY-NC-SA 4.0 license. The assets include design documents, textures, audio, and 3D models for ages and Cavern areas â including Kahlo, Rebek and Katha Island â that were in the planned for addition to Uru Live. Some date from 2000 or even earlier! The assets are in various stages of development, but most are very unfinished, and never appeared in game for good reasons (some concepts may not ever work with the game engine). So tempering expectations is advisable For a short time, the assets were previously
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