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  2. Here is the summary for November’s Meeting, along with the raw and cleansed chatlogs! Contents Fan Ages Touring Club Mysterium news Deep City Lecture D’ni Language Classes R’Tayrtahn’s Story Nights The Waterlogged Relto Book Minkata Miscellanea Fan Ages Touring Club Korov’ev gave a quick update on the Fan Ages Expeditions he is hosting on the Deep Island shard, every Sunday at 11:00 KIT. In October they started a new cycle, visiting the very first ages (at least those still around) released in 2005: First Age of Dustin, Eder Rilteh Inaltahv, Galamay, Atlantis Outpost, Niveerah. In November, the plan is to visit more of these early ages, then Pre-Swaltu, Janga, and outline the concept behind Ahra Pahts. More about the Expeditions (click to expand)The expeditions are streamed (without comments), and the videos will be available for two weeks after. After the tour, those who still have the energy are welcome to Korov’ev’s Gahreesehn for some Wall training (send a message to #194197 for an invite). A gallery of fan ages with some details is available on the Writers’ wiki. Setting up a Deep Island client can be a bit tricky in some situations; a quick guide is available in our Troubleshooting section. Mysterium News Event submissions are now open: T-shirt designs until February 20, Events until May 22, Writing & Artworks until July 31. There will not be Pins submissions, because the Committee still has those submitted for 2020 and will use those. They also launched a new section in the Mysterium Discord server called Creativity Prompts: periodically they will post a topic and invite everyone to submit any creative works you can come up with. Music, fanfics, costume designs, etc. are all welcome. The only requirements are that it must incorporate the posted topic, and somehow be related to Cyan’s games (including Obduction, and Cyan Ventures like Zed). The inaugural topic is Giving Thanks – not necessarily related to Thanksgiving, any expression of gratitude fits the requirements. The deadline for this Prompt is November 30 at 21:00 KIT. Deep City Lecture Former ResEng G.Buddell announced a lecture he and J.D. Barnes will hold on Sunday 7 at 15:00 KIT, to share with the Community some new historical information they have found combing through the DRC archives, about the Mee-Dis War. The lecture will be streamed on Twitch and on CyanChat, and will be uploaded to YouTube at a later time. They plan to hold a lecture every couple of weeks, taking a break in December to help with Lexember. D’ni Language Classes R’Tayrtahn gave two announcements, one for the D’ni Language Classes and one for the Story Nights. There are now three more instructors in the Guild of Instructors: shokhootahn Ana, shokhootahn Jo, and shokhootahn phoenixRisen. More about the D’ni Language Classes (click to expand)Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324); be sure to include your KI number in the message! The Guild of Instructors’ Hood will be open and public unless a class is in session, currently on Monday–Friday starting at 12:00, 13:00 or 14:00 KIT, and on Wednesday–Friday starting at 20:00, 21:00 or 22:00 KIT, depending on the student’s schedule. Last-minute changes to class times are posted on the left-hand imager in the hood. R’Tayrtahn’s Story Nights Story Night has started a special, five-part story of fan fiction written by Janai. After the Meeting, Story Night Europe began chapter 3, while Original Story Night began chapter 1. Then it will be time for the bi-annual Bahro Glyph Tour, visiting all the ages that contain bahro glyphs; some have explanations while others just generate more questions. After that, the Stories will restart from the very beginning, the D’ni story of creation. More about the Story Nights (click to expand)Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT. For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT. On All Guilds Meeting days, the event will begin at 14:00 KIT or 15 minutes after the end of the AGM, whichever is later. The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list. Last-minute changes to Story Night times are posted on the left-hand imager in the hood. Recording of the Stories are available on r’Tayrtahn’s YouTube channel; however some hardware issues are preventing r’Tayrtahn from uploading the latest episodes. The Waterlogged Relto Book Calum Traveler gave an update on the saga of the waterlogged Relto book, found mangled by the Docks in late October. The book belonged to an explorer named Wayne Todd, who went ‘camping’ in an industrial area of the Cavern. He is fine, but did not tell anyone where he was going. Wayne discovered a facility that appears to be part of one of the D’ni’s ‘safety measures’ to prevent spikes of overfeeding the lake. The feasibility of restoring this particular facility to functionality is currently being debated. It was also confirmed that lake water samples taken at the area are matching the composition found at the Docks and elsewhere: oxygen and carbon dioxide levels are becoming more consistent, and the lake algae are definitely beginning to glow in sync. Tis means that the lake light may begin to cycle again quite soon, possibly around December or January, if explorers continue feeding the lake as consistently as they have been. Minkata Rarified gave an update about the OpenUru testing shards. Between bug fixes, client improvements and fan ages testing, they will probably release the next set of changes on MOULa in late November or mid December. A lot of work is still in the pipeline; during the next month, they will need as many visitors as possible on Minkata to help make sure things are safe for release. The KI bug is next on the list of bugs being worked on from Cyan’s end, but that too appears to be difficult to debug. How to be a tester (click to expand)To be a tester, you will need to open an account on the Minkata shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard. To report bugs, you can post on the OpenUru Discord server (channels #hood or #dev); on Discord you can ask to be added to the Testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days. Miscellanea A new IC forums for story progression, in the vein of the DRC forums, opened; it is hosted by Tweek’s Beneath website. Forecast says Serene will be getting its snowfall again, likely by December. November 11 is the Third Feast of the Maker, and the anniversary of Uru ABM; the 17 is the anniversary of Prologue; the 22 is the anniversary of the coronation of King Kerath. And that was it for this month. Please consider donating to keep the Cavern open! The next All Guilds Meeting is planned for Saturday, December 4 (Leevobro 7) at 13:00 KIT. Until then! [url={url}]View the full article[/url]
  3. Here is the summary for October’s Meeting, along with the raw and cleansed chatlogs! Contents Events in the Cavern Lake pellets Net2 errors From the Surface to D’ni Fan Ages Touring Club D’ni Language Classes R’Tayrtahn’s Story Nights Mysterium news Events in the Cavern Minasunda announced two upcoming events: on Friday 8 at 13:00 KIT Karel will host a party onboard the Argosy, a beautiful ship built by Jaruku; sea shanties will be played on the music stream. The party will be held on the Deep Island shard; to get to Argosy, use the “Puzzle Ages Volume II” book in your Relto and link to Laki’anay. From the link-in point, take the ferry then head to the lighthouse, where you will find the linking book. You can find a video guide here. On October 31 at 14:00 KIT there will be a Halloween Party, in Mir-o-Bot’s Teledahn. To get there, PM “to teledahn” or “link” to Mir-o-Bot (#32319). As this year Halloween is on a Sunday, Radio Free D’ni will take over the music stream. Yoda will provide the creepy ambience with his special effects and the Nulp Dance Group will conjure the ghosts! Additionally, the Cavern Tour will as usual be held on Saturday 9 at 11:00 KIT, starting from the Cavern Tour’s Hood. The host, Larry LeDeay, will use his Twitch channel for the presentation, so you will need to keep a browser or the app open in the background. The stream will be simulcasted on Facebook and Youtube. Lake pellets Calum Traveler first asked age builders to test new ages on dedicated shards like Destiny or Minkata Alpha. Next, he mentioned that tests are being held to restart the Cavern lake light cycle. Time to warm up the Er’cana factory ovens! If you plan to contribute pellets, keep in mind that consistency if preferable over quantity. Net2 errors Rarified gave an update about the “Net2 error” crashes. A possible fix has been found (there was a transcription error in some code that was adopted from H’uru during the last update). If the testing goes well, it will be handed to Chogon for testing on Staging and ultimately on MOULa. The Net2 error is particularly insidious to debug, because it originates from the server software; fan shards, including Minkata, use alternatives (MOSS or DirtSand) where the problem does not show up, and only the live MOULa server has a population sizable enough to produce mega-neighborhoods. The next scheduled MOULa update will happen late November or early December and will focus on (a lot of) fan content. How to be a tester (click to expand)To be a tester, you will need to open an account on the Minkata shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard. To report bugs, you can post on the OpenUru Discord server (channels #hood or #dev); on Discord you can ask to be added to the Testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days. From the Surface to D’ni Doobes announced that Descent is nearing the Phase 1 final checks, and Phase 2 will start soon. Once they will be sure the content from Myst V is properly converted, they will start building the rest of the path to D’ni. All interested age builders are welcome to help with the process, assembling a section of the path that lies past Descent. Calum Traveler already submitted a section between the caldera and the first cave, to make the first locations fit better under the volcano. Once Phase 2 nears completion, the results will be hosted on Minkata Alpha so that testers can examine and pick it apart. After that will come phase 3, wiring everything so that the entire path will be navigable without spawning. To keep updated on Doobes’ work, check his blog and his Facebook page. Fan Ages Touring Club Korov’ev gave a quick update on the Fan Ages Expeditions he is hosting on the Deep Island shard, every Sunday at 11:00 KIT. Recently, they explored Kohdalan and Tyldalan, by Corvus, Wodan, Itep Edor and other creators; the rest of the month they took the Path of the Lost Ages, by Melvin, starting in Palamary bay. In October, they will investigate the mysteries of Alabaster’s Depths, by Dulcamara. After that, the main plan is to start again from the very beginning, a few ages from 2005, but they may also dedicate a few weeks to the most popular ones, either guided or free-for-all. More about the Expeditions (click to expand)After the expeditions, the participants will be able to share their observations in dedicated threads in the Guild of Writers’ forums (listed in the index). The expeditions are streamed (without comments), and the videos will be available for two weeks after. After the tour, those who still have the energy are welcome to Korov’ev’s Gahreesehn for some Wall training (send a message to #194197 for an invite). A gallery of fan ages with some details is available on the Writers’ wiki. Setting up a Deep Island client can be a bit tricky in some situations; a quick guide is available in our Troubleshooting section. D’ni Language Classes R’Tayrtahn gave two announcements, one for the D’ni Language Classes and one for the Story Nights. Students are taking the classes at various stages of completion. More about the D’ni Language Classes (click to expand)Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324); be sure to include your KI number in the message! The Guild of Instructors’ Hood will be open and public unless a class is in session, currently on Monday–Friday starting at 12:00, 13:00 or 14:00 KIT, and on Wednesday–Friday starting at 20:00, 21:00 or 22:00 KIT, depending on the student’s schedule. Last-minute changes to class times are posted on the left-hand imager in the hood. R’Tayrtahn’s Story Nights Story Night has started the stories of the Restoration. After that, there will be a special, five-part story of fan fiction written by Janai, planned to start on October 23; r’Tayrtahn will be assisted by Axenna. Then it will be time for the bi-annual Bahro Glyph Tour, visiting all the ages that contain bahro glyphs; some have explanations while others just generate more questions. After that, the Stories will restart from the very beginning, the D’ni story of creation. More about the Story Nights (click to expand)Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT. For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT. On All Guilds Meeting days, the event will begin at 14:00 KIT or 15 minutes after the end of the AGM, whichever is later. The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list. Last-minute changes to Story Night times are posted on the left-hand imager in the hood. Recording of the Stories are available on r’Tayrtahn’s YouTube channel; however some hardware issues are preventing r’Tayrtahn from uploading the latest episodes. Mysterium news The date for the XXIII Mysterium in Denver will be August 12–14, 2022. The theme will be Myst III: Exile, celebrating its 21st birthday, with a particular emphasis on Voltaic. Submissions for t-shirt designs are open. Favoured design will be those incorporating Blucifer, Denver International Airport’s demon horse sculpture. No announcements are expected at the moment about Starry Expanse. All we know is that the project has not been cancelled. Rand’s Let’s play was really popular, hopefully he will be up for something similar, along with Robyn. The committee will look into hybrid events held both in-person and online; panels in the future will have short breaks between them. And that was it for this month. Please consider donating to keep the Cavern open! The next All Guilds Meeting is planned for Saturday, November 6 (Leevofo 14) at 13:00 KIT. Until then! [url={url}]View the full article[/url]
  4. Shorah! As of this evening, we are once again running the latest version of Invision Community (4.6.6). With this upgrade, I've been able to re-streamline the registration process. New members will still have their content flagged for review if they meet certain spam thresholds during registration, but if you're here legitimately, you'll no longer have to deal with the clunky "post here first so we can approve you manually" rigmarole; your new account should Just Work. (Lookit that old-school smiley-face, I've missed him...) Additionally, this new version of Invision Community has introduced new features like badges and an overhauled ranks/reputation system. I don't want to gamify the community side of the site too extensively, and I'm not super huge on public "reputation" systems as a community-driven metric for determining member "quality", but I do want to play around with these new systems a little and see what can be done to personalize them for the community here. Basically, the implementation of these systems is still in flux while I feel them out, so if you see things changing between visits, that's what's up. Finally, there's some big news on the infrastructure side of things here. As we announced a while back, Cyan has effectively adopted the Guild of Archivists as the official home for lore and community history for the Myst franchise. With that has come the decision to host the site on their servers to ensure its continuity in perpetuity. I'll still be in charge of running things around here, but Cyan will essentially be picking up the tab and providing anti-bus-factor defenses. Now that both Cyan and I have some mental bandwidth to deal with the transition process (and to be clear, the bottleneck there has been me, not them), I expect that to start happening relatively soon (like, in the next month or so). You shouldn't see any forward-facing changes, but there may be a brief window where things are offline while we roll everything over. You may also see some changes to the staff page as we work to bring on at least one of the Cyan folks as an admin here (again for bus-factor-related reasons). Also, as part of this move, we're going to be sending out messages to folks who have previously registered and allowed us to contact them via email, letting them know that we're still here and open for business as a community hub. This will be one of the only times (if not THE only time) we've ever utilized this line of communication, and I promise we won't be using it to send you garbage on the reg going forward. It's just a one-time touch-point to see if there's anyone out in the wilderness who may be interested in checking back in. While Cyan had previously closed their own forums due to the amount of technical debt they had accumulated over the years, it's my intention to keep the forums and other Invision-powered elements of this site intact for the extended foreseeable future. On top of some of the other things I've either already built (like the Jalak Game Directory) or still have in the works (like [REDACTED]), I still feel like forums are a valuable resource for every community and fill a need that places like Discord simply aren't designed to accommodate, and the Myst community has been without one of those for some time now. Anyway, that's the latest. Now I need to go fall over so I can be bright-eyed and bushy-tailed at work tomorrow. Take care and stay safe, all!
  5. Here is the summary for September’s Meeting, along with the raw and cleansed chatlogs! A new moderator has not been found yet, so this time the meeting had a more anarchic format – and given the Net2 error situation (see below), it was the only way to get the announcements across Contents Cavern Tours Net2 errors, and Korman OpenUru D’ni Language Classes R’Tayrtahn’s Story Nights Fan Ages Touring Club Cyan news Cavern Tours The Cavern Tour will be held on Saturday 11 at 11:00 KIT, starting from the Cavern Tour’s Hood.The host, Larry LeDeay, will use his Twitch channel for the presentation, so you will need to keep a browser or the app open in the background. Videos will be available for two weeks after the tour. The stream will be simulcasted on Facebook and Youtube. Due to the Net2 crashes issue, Mir-o-Bot may not be online, and the tour itself may be held entirely on Twitch. The tours occasionally visit hard to reach places. Mir-o-Bot (KI# 32319) is employed for special effects and long-distance travel (and to avoid stairs). If you arrive late, you can PM Susa’n (KI# 9122427) to join the in-progress tour – but do try to arrive in time! Net2 errors, and Korman Doobes explained what is going on with the “Net2 error” crashes. They did not come up on the staging server because it does not have nearly the population that the main MOULa server does. The problem appears to be on the server side, which can only be fixed by Cyan, and is likely related to neighborhoods with too many members. In particular, DRC (67) Bevin has around 1000 members, and anyone in that hood is highly advised to move to a different one. In the meantime, this could be a good time to explore some of the fan maintained shards He also announced the release of Korman 0.12a, the age building tool by the Guild of Writers. This iteration adds goodies like grass shaders and random sound mods to the mix, as well as a ton of lighting fixes. It also introduces a self-contained platform called Blender for Korman. Lastly, Doobes announced that Descent is nearing the Phase 1 final checks and will be uploaded in a Github repository soon. Descent is going through a phase system a bit different from the DRC scale, with 1 being “Near identical to Myst V” and 5 being “Final Release for MOULa”. To keep updated on Doobes’ work, check his blog and his Facebook page. OpenUru Rarified announced, after the Q3 update that focused on QoL fixes, the Q4 update for MOULa will focus on fan content, and a lot is planned for it. How to be a tester (click to expand)To be a tester, you will need to open an account on the Minkata shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard. To report bugs, you can post on the OpenUru forum or the Discord server (channels #hood or #dev); on Discord you can ask to be added to the @testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days. D’ni Language Classes Shokhootahn Rehn gave two announcements, one for the D’ni Language Classes and one for the Story Nights. Six students are taking the classes at various stages of completion. More about the D’ni Language Classes (click to expand)Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324); be sure to include your KI number in the message! The Guild of Instructors’ Hood will be open and public unless a class is in session, currently on Monday–Friday starting at 12:00, 13:00 or 14:00 KIT, and on Wednesday–Friday starting at 20:00, 21:00 or 22:00 KIT, depending on the student’s schedule. Last-minute changes to class times are posted on the left-hand imager in the hood. R’Tayrtahn’s Story Nights Story Night has started the stories of the Restoration. After that, there will be a special, five-part story of fan fiction written by Janai; for that, r’Tayrtahn will be assisted by Axenna. After that will be the bi-annual Bahro Glyph Tour, visiting all the ages that contain bahro glyphs; some have explanations while others just generate more questions. After that, the Stories will restart from the very beginning, the D’ni story of creation. More about the Story Nights (click to expand)Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT. For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT. On All Guilds Meeting days, the event will begin at 14:00 KIT or 15 minutes after the end of the AGM, whichever is later. The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list. Last-minute changes to Story Night times are posted on the left-hand imager in the hood. Recording of the Stories are available on r’Tayrtahn’s YouTube channel; however some hardware issues are preventing r’Tayrtahn from uploading the latest episodes. Fan Ages Touring Club Korov’ev gave a quick update on the Fan Ages Expeditions he is hosting on the Deep Island shard, every Sunday at 11:00 KIT. Recently, they explored two ages by by Jhon J. Jaguar, Tentsahveet and the recently released Edereden; then two ages by Semjay, Terahgrahm and Zahlto. Lastly they started Koh-dalan, by Corvus, Wodan, Itep Edor and other creators. For September, the plan is to finish Koh-dalan; then they will begin the Path of the Lost Ages by Melvin, starting in Palamary bay. More about the Expeditions (click to expand)After the expeditions, the participants will be able to share their observations in dedicated threads in the Guild of Writers’ forums (listed in the index). The expeditions are streamed (without comments), and the videos will be available for two weeks after. After the tour, those who still have the energy are welcome to Korov’ev’s Gahreesehn for some Wall training (send a message to #194197 for an invite). A gallery of fan ages with some details is available on the Writers’ wiki. Setting up a Deep Island client can be a bit tricky in some situations; a quick guide is available in our Troubleshooting section. Cyan news The release of the new Myst for PC/VR was mentioned, which recently got a patch that, among many fixes, officially gives the option to use the old FMV animations (except for the ending, where it was not possible). The original game’s 28th anniversary is also near, on Friday 24. And that was it for this month. Please consider donating to keep the Cavern open! The next All Guilds Meeting is planned for Saturday, October 2 (Leevot 15) at 13:00 KIT. Until then! [url={url}]View the full article[/url]
  6. The Guild of Writers released a new version of the age exporting tool Korman. This version begins the work of deprecating support for Blender 2.79b, with a new platform called Blender for Korman being introduced. Writers are encouraged to try the new platform and let the GoW know of any critical issue. Additionally, a significant amount of scaffolding has been done to support GUIs in the future, particularly around allowing a single object or texture to export multiple animations. Major features in this release: Added the ability to bake and reuse lighting in multiple exports. Added the ability to export multiple animations per object/texture. Added the Grass Shader modifier. Added the Localized Text modifier. Added the Random Sound modifier. If you never used Korman, or need a refresher, there are tutorials available. [url={url}]View the full article[/url]
  7. If you’re having trouble logging in MOULa lately, one possible cause is that you’re a member of a ‘mega-hood’, one with hundreds of members, most often a DRC (xxx) Bevin. Typical symptoms are a long delay in linking or a “SetActivePlayer” error. This overcrowding bug was fixed in the last update for new avatars, but older ones can still be affected. DRC (xxx) Bevin hoods are meant to hold up to 20 members before a new one is created, but a server bug is filling some of them non-stop. It is strongly advised to move to a less crowded hood, especially a custom one. Here’s the procedure: keep trying to log in until you manage to land on Relto; once you’re in, delete your hood book on the Relto bookshelf, by pressing the square tab at the bottom of the book spine (a D’ni zero); the book will sink into the shelf. You can now create your own hood or join an existing one: to create your own hood – the quickest choice, since you can always join another hood later – link to the Nexus, use the book machine and click the book symbol in the upper left corner. This will Link you to a new hood (the naming format is ’s Hood); to join an existing hood, you’ll need to visit the Relto of one of the members and use their hood book, which they will need to unlock first by lifting the tab at the top. [url={url}]View the full article[/url]
  8. A new update for MOULa was released on Wednesday 18, with numerous fixes and improvements. Thanks to all the fans that helped create, build and test this update! Client changes: Accelerate linking to ’hoods (especially with large memberships) {1} Add taskbar loading indicator (Win7 and up) {2} Allow numlock to function normally {8} Eliminate some client pauses (waiting on a network message) {2} Fix aspect ratio on avatar portraits taken in Relto closet {9} Fixed incorrect avatar placement when exiting Gahreesen gear {2} Flash for attention when paged & client not in foreground {7} Highlight mentions of your name in chat {7} Improved experience with some elevators & chairs (subworlds) {2} Release Notes no longer require magnifying glass {1} Unlocked the frame rate for silky smooth animation {2} Improved introductory video with better sound synchronization {10} Fix race condition resulting in missing Er’cana and Ahnonay linking books {1} Server changes: A fix to stop adding new explorers to an already overcrowded neighborhood. This does not fix the ones that are already overcrowded. {11} Content changes: [Added]: Add red butterflies to [redacted] {6} [Fixed]: Bahro stone dimensions and hotspots {5} [Added]: Double-sided pages for Relto book (less page-flipping) {4} [Fixed]: Improved experience with elevator in Kadish Tolesa {4} [Fixed]: Improved graphic for the GZ Pride shirt {3} [Fixed]: Improved multiplayer experience with Er’cana Harvester {1} [Fixed]: Sound effects for neighborhood fire marbles {1} Attributions: {1} Adam {Hoikas} Johnson {2} Adam {Hoikas} Johnson & Marten {3} dpogue & Adam {Hoikas} Johnson {4} Hazado {5} Hazado & CalumTraveler {6} Hazado & Sirius {7} Mystler, Adam {Hoikas} Johnson & Marten {8} Zrax & Marten {9} johnsojc & Marten {10} rarified {11} Chogon [url={url}]View the full article[/url]
  9. Cyan has announced the released date for the re-imagined version of Myst for non-Quest VR, PC, MacOS and Xbox: August 26! You can (and should ) wishlist it on Steam, GOG and Epic. A new trailer in HD was also released. [url={url}]View the full article[/url]
  10. Here is the summary for August’s Meeting, along with the raw and cleansed chatlogs! Thanks to Chogon who restarted the servers, on his day off too, to let the Meeting continue after a crash. Contents Events in the Cavern Cavern Tours A new era in D’ni OpenUru Fan Ages Touring Club D’ni Language Classes R’Tayrtahn’s Story Nights Mysterium news Moderation duties Events in the Cavern Minasunda announced two upcoming events: the first is a Caribbean Night on Friday 13 at 13:00 KIT, with hot music and cool (virtual) drinks, in Mir-o-Bot’s Eder Gira (PM “to gira” to him, KI# 32319). Eternal Seeker will provide some music. The second event is the D’ni Day of Dancing on September 3 at 13:00 KIT, in Mir-o-Bot’s Teledahn (PM “to teledahn” to him). Eternal Seeker will again stream some music. The first part of the event will be a show by the Nulp Dance Group, the second part will be dance for everyone. Mir-o-Bot will use his choreographing magic to make multiple avatars dance; if you do not want to be part of the dance, PM “ignoreme” to him, but note that this will apply to all the bot’s commands; there is also no automatic un-ingnore function, you will need to ask Mirphak or Minasunda. If you have an idea for an event and need help organising it, there is a Discord server, a Facebook group, or you can contact Minasunda via KImail (#5667000). Cavern Tours The Cavern Tour will be held on Saturday 14 at 11:00 KIT, starting from the Cavern Tour’s Hood; new info will be shared at this tour! The host, Larry LeDeay, will use his Twitch channel for the presentation, so you will need to keep a browser or the app open in the background. Videos will be available for two weeks after the tour. The stream will be simulcasted on Facebook and Youtube. The tours occasionally visit hard to reach places. Mir-o-Bot (KI# 32319) is employed for special effects and long-distance travel (and to avoid stairs). If you arrive late, you can PM Susa’n (KI# 9122427) to join the in-progress tour – but do try to arrive in time! A new era in D’ni Doobes gave an update on the status of Descent, which he is restoring and improving for MOULa. Thanks to a few more additions and fixes from Sirius to the ZLZ Age Importer, he was able to reimport Myst V’s version with more usable animations, which will save considerable time with the animations. Using the DRC phases as model, this is the current plan: Phase 1: preliminary conversion of the old content (e.g. Myst V’s versions of Descent, the most ‘complete’ available for easy conversion. Phase 2: once the content is fully converted, changes, adjustments, and additions are made to help bring things more in line with canon as well as add new features, including content from the Intangibles (in Descent’s case, the best elements from the Dirt demo, the Uru version, and the Myst V one). This phase is also open to suggestions for not-too-intrusive explorer content, to get the community more involved and to show the Shaft as being well-traveled and with a strong explorer presence. Phase 3: wiring. This is going to be tricky as Myst V’s Descent has not been wired for multiplayer before; the hope is that the whole thing can be solvable either alone or together. Phase 4: testing. This is when things are good enough for proper testing on the Minkata alpha shard (see next section for more info); arguably the most important phase, as most if not all the bugs and inconsistencies need to be catched before it is sent for inclusion on MOULa. There will likely be an open call for any and all testers who want to go through the entirety of the new Descent to see and break things if they can, so they can be fixed properly; if Cyan sends any request for changes, then those will need to be rechecked once implemented. Phase 5: release on MOULa opening the path to D’ni to the general public! No deadline can be given, as this project will require all the care and regard it needs. Depending on how much lore and modeling work will be required, the path may need to be opened in stages, starting with a little more than the distance down the path as in Myst V, then gradually more and more until one can take the full path down from the surface. Direbo will also show up, but without the bahro bubbles, just a rest age; there will also be less ‘rest areas’ (eder tomahn-tee), as those in Myst V were only added for gameplay purposes. An alternative mechanism will be worked on to save progress along the trip. To keep updated on Doobes’ work, check his blog and his Facebook page. OpenUru Rarified announced, in the spirit of adhering to a schedule of quarterly updates to send to MOULa and Cyan, that they just completed work on the August update, with a great deal of help from Marten, Adam and other contributors and testers. A non-exhaustive list of fixes in the works is available here. The current plan is to put together the parts to deliver to Cyan’s Staging shard, where they should be given a week of exposure before the final move to MOULa. Some new visitors to Minkata have remarked on the improvements they have noticed, both to the client as well as specific locations. Community involvement has grown greatly in the past year, with different skills and talents coming together to produce content and fixes for the upcoming release. Testing does not guarantee every release is perfect, but ensures that all the major bugs get catched. How to be a tester (click to expand)To be a tester, you will need to open an account on the Minkata shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard. To report bugs, you can post on the OpenUru forum or the Discord server (channels #hood or #dev); on Discord you can ask to be added to the @testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days. Fan Ages Touring Club Korov’ev gave a quick update on the Fan Ages Expeditions he is hosting on the Deep Island shard, every Sunday at 11:00 KIT. Recently, they finished Alabaster by Dulcamara, explored Laki’anay (and connected ages) by the New Age Project, and began working on Tentsahveet by Jhon J. Jaguar. For August, the plan is to finish Tentsahveet. JJJ just released Edereden, the last age in his series; Korov’ev suggested to wait at least until it is released for offline play before holding an expedition there. Next, they will visit two ages by Semjay, Terahgrahm and Zahlto, to find out what souvenir shop owner Ella Darrington is up to; then either this month or the next they will begin the Path of the Lost Ages by Melvin, starting in Palamary bay. More about the Expeditions (click to expand)After the expeditions, the participants will be able to share their observations in dedicated threads in the Guild of Writers’ forums (listed in the index). The expeditions are streamed (without comments), and the videos will be available for two weeks after. After the tour, those who still have the energy are welcome to Korov’ev’s Gahreesehn for some Wall training (send a message to #194197 for an invite). A gallery of fan ages with some details is available on the Writers’ wiki. Setting up a Deep Island client can be a bit tricky in some situations; a quick guide is available in our Troubleshooting section. D’ni Language Classes Shokhootahn Jo gave two announcements on behalf of shokhootahn Rehn, one for the D’ni Language Classes and one for the Story Nights. There have been a number of graduations of late; shokhootahn Rehn would like to personally acknowledge the graduates at the September All Guilds Meeting. More about the D’ni Language Classes (click to expand)Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324); be sure to include your KI number in the message! The Guild of Instructors’ Hood will be open and public unless a class is in session, currently on Monday–Friday starting at 12:00, 13:00 or 14:00 KIT, depending on the student’s schedule. Last-minute changes to class times are posted on the left-hand imager in the hood. R’Tayrtahn’s Story Nights Story Night will soon begin the stories of the first Restoration. These will last for several weeks, followed by Myst V, then the second Restoration, the diaspora and the reopening. More about the Story Nights (click to expand)Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT. For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT. On All Guilds Meeting days, the event will begin at 14:00 KIT or 30 minutes after the end of the AGM, whichever is later. The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list. Last-minute changes to Story Night times are posted on the left-hand imager in the hood. Recording of the Stories are available on r’Tayrtahn’s YouTube channel. Mysterium news Korov’ev reported some quick news about the convention: the location for next year is Denver, precise dates are still to be decided; some t-shirts are still available until August 15 on the convention store; those who registered should receive a survey in the next few days, which will be useful to plan the next convention; more volunteers are always welcome by the Committee, if there’s something you’d like to help with, please contact them. Moderation duties Korov’ev closed the meeting by announcing he is stepping down from moderating the AGM. He has been moderator for 5.5 years, reputedly longer than his predecessors; he feels the time has come to pass the torch, and let someone else take the responsability. The next moderator has not been definitely picked yet, so if you feel up to it, this is your chance! And that was it for this month. Please consider donating to keep the Cavern open! The next All Guilds Meeting is planned for Saturday, September 4 (Leetahr 22) at 13:00 KIT. Until then! [url={url}]View the full article[/url]
  11. Like last year, the XXII Mysterium was held entirely online, on July 16–18, with the panels and presentations streamed to both Twitch and YouTube. Saturday started at 18:00 KIT with Rand Miller playing through Myst and giving some insights in the design process. One highlight was the medallion on the planetarium door. At 19:00, it was time for the discussion rooms, this year held on the Mysterium Discord server, and for the marker missions in MOULa. You can still get them by PMing Mir-o-Bot (#32319) or MinBot (#9292763) the command “sendme 10800192” for the Red markers or “sendme 10801032” for the Blue ones. While you’re there, make sure to grab the Mysterium shirt in your Relto wardrobe, it won’t be available afterward! Saturday started at 8:30 KIT with a message from the Committee, giving some info on the organisation of this year’s convention. The first panel was at 9:00, with some members of the Myst IV: Revelation team: Meinert Hansen (Art Director/Sr. Concept Artist), Brian Wrench (Actor – Sirrus) and Geneviève Lord (Producer), discussing how Myst IV evolved in its looks, styles and immersive design. At 11:00 it was time for the Myst State of the Union panel, with Eric A. Anderson (Creative Director) and Hannah Gamiel (Development Director) presenting Cyan’s newly re-imagined version of Myst before its release for PC/VR and Mac. At 12:30 the Cyan Dev Team Q&A panel, with Abner Coimbre, Brandon Collins, Hannah Gamiel, Karl Johnson and Josh Van Veldhuizen discussing what it means to be a developer at Cyan and how they adapted to working from home. At 13:30 the Cyan Art Team Q&A panel, with Eric Anderson, Blake Bjerke, Jeremiah Castro, Autumn Palfenier and Derrick Robinson talking about how the look of a game is established and what inspiration they draw from in designing worlds. At 15:00 Vincent Weaver presented his Apple II Myst Demake, talking about the challenges involved with getting a fully playable version of Myst working on an 8-bit system from the 1970s, fitting on a reasonable number of floppy disks. To learn more (or try it yourself!), see Vince’s website. At 16:00 Chuck Carter (original Myst Artist) presented his reworking of the Selenitic Age for Unreal Engine 5, which will add some new twists (e.g. the maze ship is now destroyed). The redesign will have original music by Conductor/Composer Lucas Richman. You can follow Chuck on his website, Twitter and Instagram. At 17:00 it was time for the discussion rooms, with two focused chats beside open discussions: “Unwritten Character Workshop”, about creating a character for the Myst RPG, and “Dancing with Annacat”, to get some exercise after sitting and watching streams all day. Sunday started at 8:30 KIT with a message from the Committee, giving some info and announcing the location of Mysterium 2022, one that will give attendees the true Myst experience The first panel was at 9:00, with Maxx Hirsch’s honors thesis “Finding Tomahna”, analyzing Myst as a product of American 1990s cultural movements and ideas, considering attitudes towards war, violence, new technology, reading, community, and diversity. You can read the full text here. At 1o:00 documentary filmmaker Phillip Shane gave an update and a sneak peek of the Myst Documentary, along with his collaborators Elana Bogdan, Will Cavendish, Rachel Kittner, Anais Michel, Katie Postma, Joshua Reinstein and Randy Woods. You can follow and support the development of the documentary on the official website. At 11:30 the Uru Worldbuilders Panel, with Eric Anderson, Mike Hines, Doug McBride, Steve Ogden and Bill Slease discussed about the original development of Uru, from DIRT and Mudpie up to the GameTap era. At 12:30 the MOULa Fan Development Panel, with Mark “Chogon” DeForest, Patrick “Doobes” Dulebohn, John “Marten” Johns, Adam “Hoikas” Johnson, Keith “Tweek” Lord, Darryl “dpogue/Paradox” Pogue and Paul “rarified” Richards discussed how fan developers and creators are keeping Uru alive and well, with client bugfixes, QoL improvements and new fan-made ages. To get involved, you can contact the OpenUru team (testing) on Discord, or the H’uru team (developing) on GitHub and IRC. At 14:00 the Unwritten Update panel with Veronica Hamilton gave some updates on the RPG and its role in Cyan Ventures, discussing the design and how it focuses on non-violent solutions. To learn more, visit the official website. At 15:00 it was time for Cyan Games Completed Rapidly, a round of speedrunning, with some unusual categories like Myst on the Apple II, and a few races. At 17:30 it was time for the discussion rooms, with no preset topics, and the Speedrun After Party, in which the speedrunners chatted with the attendees about the runs and racesfrom the panel. Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event. Looking forward to next year! [url={url}]View the full article[/url]
  12. Here is the summary for June’s Meeting, along with the raw and cleansed chatlogs! Contents Events in the Cavern Cavern Tours A new era in D’ni OpenUru Fan Ages Touring Club Mysterium news Events in the Cavern Since Mysterium will be online this year too, the Committee will host a couple of marker missions in the Cavern. The meeting point is Ae’gura Plaza: from around 16:00 KI, Kelly C will be online to share the codes for the games. To get them, PM “sendme [code]” to either Mir-o-Bot (#32319) or MinBot (#9292763). You will need a calibrated KI; you can find a tutorial here. On Saturday 24 at 11:00 KIT, Nosila will hold a Door Run contest; everyone is welcome! More events are being planned for the next months: a Caribbean Night with hot music in August, D’ni Day of Dance with a small show by the Nulp Dance Group in September, and a Halloween Party in October. More on those at next Meeting. If you have an idea for an event and need help organising it, there is a Discord server, a Facebook group, or you can contact Minasunda via KImail (#5667000). Cavern Tours The Cavern Tour will be held on Saturday 10 at 11:00 KIT, starting from the Cavern Tour’s Hood. The host, Larry LeDeay, will use his Twitch channel for the presentation, so you will need to keep a browser or the app open in the background. Videos will be available for two weeks after the tour. The stream will be simulcasted on Facebook and Youtube. The tours occasionally visit hard to reach places. Mir-o-Bot (KI# 32319) is employed for special effects and long-distance travel (and to avoid stairs). If you arrive late, you can PM Susa’n (KI# 9122427) to join the in-progress tour – but do try to arrive in time! A new era in D’ni Patrick (aka Doobes) started by announcing the release of Vothol Gallery, by Rustee, which like Tre’bivdil happened stealthily the day before the Meeting. The location in the Cavern is unclear, and it used to house priceless and valuable D’ni artworks. He then announced the beginning of the to restoration of the Great Shaft and the full path from the surface to D’ni. If all goes well, explorers will be able to start from the surface and work their way down to the Cavern, following the steps of Atrus and his family, although the elevators will also be activated. As with all these projects, no deadline can be set; it is a huge undertaking and it will take the time it needs. Safety first! To keep updated on Doobes’ work, check his blog and his Facebook page. OpenUru Rarified mentioned they have about a half dozen new improvements in the pipeline. Marten has been working on cherry picking the most requested, in particular the fixes for many of the problems when avatars are being moved through ‘subworlds’ (elevators, vogondolas, etc). The next scheduled update to MOULa will be in mid-late August. He also mentioned a panel on Sunday at Mysterium that will present how fan content can get to MOULa. How to be a tester (click to expand)To be a tester, you will need to open an account on the Minkata shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard. To report bugs, you can post on the OpenUru forum or the Discord server (channels #hood or #dev); on Discord you can ask to be added to the @testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days. Fan Ages Touring Club Korov’ev gave a quick update on the Fan Ages Expeditions he is hosting on the Deep Island shard, every Sunday at 11:00 KIT. Recently, they visited Alabaster by Dulcamara. For July, the plan is to finish the visit to Alabaster; after that, it will be time for Laki’anay and related ages, by the New Age Project. More about the Expeditions (click to expand)After the expeditions, the participants will be able to share their observations in dedicated threads in the Guild of Writers’ forums (listed in the index). The expeditions are streamed (without comments), and the videos will be available for two weeks after. After the tour, those who still have the energy are welcome to Korov’ev’s Gahreesehn for some Wall training (send a message to #194197 for an invite). A gallery of fan ages with some details is available on the Writers’ wiki. Setting up a Deep Island client can be a bit tricky in some situations; a quick guide is available in our Troubleshooting section. Mysterium news Korov’ev reported some quick news about the convention: The schedule of the convention is now available; As mentioned, the Committee will host a couple of marker missions in the Cavern, made available through Mir-o-Bot or MinBot. And that was it for this month. Please consider donating to keep the Cavern open! The next All Guilds Meeting is planned for Saturday, August 7 (Leetahr 5) at 13:00 KIT. Until then! [url={url}]View the full article[/url]
  13. The latest incarnation of Myst is finally coming to PC and Mac in Q3! Here are the GOG and Steam pages you can add to your wishlist, and the coverage by The Verge, Engadget and NME. Both the GOG and Steam Summer Sales have started; GOG’s will end on June 28, while Steam’s will end on July 8. [url={url}]View the full article[/url]
  14. Registration for the online Mysterium 2021 convention is now open: all events will be streamed, and registration is only required to participate in interactive content. To facilitate question gathering for the Myst IV panel, questions will have to be submitted in advance, using the form by July 15. The usual live marker missions will be replaced by one in MOULa; the Committee set up a dedicated page for instructions. Three more special guests have been announced: Chuck Carter, Rand Miller and Philip Shane. A Pellet Avatar leaderboard was set up by Chogon, that will daily update with the global top thirty scores. The top Neighborhood pellet scores may be added later. Cyan is taking part in GOG’s Summer Sale, with 60% off deals on all their available games; the sale will end on June 28. [url={url}]View the full article[/url]
  15. Just like two years ago, in a series of tweets Eric A. Anderson, Creative Director for Firmament, has released a very early Kahlo test demo, along with a slightly more-refined version from Parable. He also re-released the pre-DIRT Nexus and the Hector Cove demos from around 2000. Here are the direct links: Kahlo test demo v1 Kahlo test demo v2 DIRT / Descent Hector Cove [url={url}]View the full article[/url]
  16. Bonus new feature: night mode! Click here to turn it on for certain times of the day, or you can just change the theme using the "Theme" dropdown at the bottom of the page to keep it on permanently. Please be sure to report any issues you have with the dark mode theme in the Feedback forum.
  17. Originally posted on http://www.heywetried.com/jalak by: JKC Intro/Objective: Four teams of 2 or more people... BY(BlueYellow), RB(RedBlue), GR(GreenRed), and YG(YellowGreen)... will start off on the arena so that the teams are all scattered up. When the pillars start moving, it's up to you and your team to find your way to the edge and jump to your team’s fortress before the other teams do. When everyone from a team has successfully jumped to the appropriate fortress, then that team has won and the round is over. The winning team is rewarded with one of the five jalakblocs which can be kicked over to their fortress for safe keeping after a round. The first team who collects all five of the jalacblocs wins the game. (This game can also be played with 2 or 3 teams and you can also change the team names to just Blue, Red, Green, and Yellow, too, if it makes it easier.) Gameplay: Make up 4 teams and change your clothes to match the color of your team (ie. team YG could wear a yellow top and green pants). Also, select two judges who will watch and control the pillars from the forts. Flatten the arena and have all the teams scatter themselves on the grid. The judges must be off to the side and clear from the arena. *obviously the jalakfield must stay off* When everyone is in place, the judges will press either the 4th or 5th 'randomize pillar' buttons in the KI. However this does NOT mean the game has started. the Judges will say "GO!" 4 or 5 seconds after the pillars start moving, so the pillars are at least a little mixed up. Players must now navigate their way through the maze of moving pillars to the edge of the arena where they will jump off onto the right fortress with the team colors. Once all the players of one team are on their fort, they have won that round. Judges will raise the floor to the top and spawn 1 of the 5 jalakblocs which will then be kicked over to the fortress of that winning team for safe keeping. The floor is reset and a new round begins. the first team to complete 5 round and collect all 5 of the jalakblocs wins the game. Rules: Players are not allowed to touch the pillar or Jalakbloc controls during the game. Forcefield must stay off If a player falls off into the jungle below, then most likely their team will lose that round, but if they manage to link back into the game fast enough, they can give it another shot. Judges must keep the pillars moving continuously throughout a round. Tips and Hints: use the colored markings on the pillars to help navigate yourself when you can't determine which direction you need to go. It is helpful to get a running start off the edge so that you can clear the jump onto a fort. make sure you jump when you are high enough. Jump from a low pillar and you will most likely fail the jump.
  18. Originally posted on http://www.heywetried.com/jalak by: rong Teams and Players This is a game for two teams, each team can have from one to as many players as you like! Setting up the game First turn on the jalakfield, then load the jalaball column file with the command: /loadcolumns Jalaball Once the columns are set, they are not moved at all for the duration of the game. A single player from either team is elected to trigger the jalaball for each round of play (the 'dropper') for the duration of the whole match. Objective Get a jalaball into your own goal! The two team goals (yellow and red) are the single lowered columns in opposing corners. Playing the game Each team chooses a corner as their goal (yellow corner or red corner) for the duration of the whole match. All team members start each round in their own goal (for example, if you are in the yellow team then you must stand in the yellow corner with the fish symbol). When both teams are in position, the elected 'dropper' drops a single jalaball into the arena. When the jalaball lands, the round starts. Players now jump out of their team goal and attempt to push the jalaball back into their own team goal. Once the jalaball has been pushed into a teams goal, the round ends (the jalaball may be left in the teams goal, see Scoring). Teams now return to their goal ready for the next round of play. Scoring Each jalaball that a team pushes into their own goal is one point. A team that collects three jalaballs (three points) wins a set. When this happens, remove the three jalaballs from the goal and put a single small jalasquare in the goal to indicate a set has been won (see Tips for the suggested way to remove the jalaballs). The opposing team must also remove any jalaballs in their goal, so a new set can be started. The first team to win three sets wins the game! Tips If you're like me, then you use both mouse buttons to run in moul, but this can result in accidental triggering of columns. I suggest using shift with your move forward key to run, and not use the mouse for the game. If you want a more leisurely game, make people walk! When a set is won, jalaballs must be removed from each teams goal. The easiest way I find to do this is to lower a column adjacent to your team goal (effectively making your goal bigger), turn off the Jalakfield, and push the balls into oblivion. Afterwards, just make sure you raise the column back up, and turn the Jalakfield back on! The easiest way to put a jalablock (a small cube) in a teams goal when a set is won is to stand in the centre, face the goal where you wish to put the jalablock, step back very slightly, drop the jalablock into the arena and jump to 'head' the block into the goal!
  19. Shorah! It's been a while in the making, but as of 4:15 AM Pacific Time, we're officially up and running on the latest version of the Invision Community software, which is a huge update from the Invision Board software we had been running previously. There are still some visual quirks that need to be ironed out, particularly with the Jalak Games Directory, but those will be sorted over the next week or two. In the meantime, welcome to the new digs, and I hope you like what we've done with the place! (As a quick aside, despite the change in URL scheme for the old Archive content on this side of the site, I've made sure that links to those pages will still continue to redirect to the new MediaWiki Archive, because I strongly believe that treating link rot is important. And also it helps out search rankings to not have a ton of 404s out there.) New Features Gallery The Gallery is back! We've worked with Cyan to upload all of the concept art and design work for the Intangibles release last week, and we'll be working to expand the collection of material available for viewing to include the rest of Uru and the other Myst games. "In-cavern" images and artistic concept pieces should still be uploaded as needed to the wiki, but more technical works and other adjacent material can now be placed here for easier visibility and storage. Clubs A new feature of Invision Community is Clubs. You can use these to create your own smaller groups on the site, complete with a gallery, a club calendar, and a unique forum. We've also set up the main forum to show topics from the clubs you're a member of, so it's easier to keep tabs on what your clubs are up to. Now, if you have a guild or other in-cavern group that you want to operate, but don't want to run your own site or forum, you can set up shop with us! And speaking of forums… New Forum Layout We have a new "fluid" forum layout that shows all recent topics from all forums together in the same place. Given the general lack of activity here, it seemed like a better solution than keeping things separate. However, if you prefer the old layout, you can get it back by using the toggle button at the top of the forum index. Better Registration(?) One of the benefits of the new software is that we now have access to Invision Community's spam services. This should mean that we'll have fewer problems with spam registration, and we can undo some of the more convoluted steps to joining the community here. I'm going to let things run for a week or two to see how the service shakes out, but I'm hopeful that we can simplify things a bit for those who want to join us here. Future Projects Unified Forum/Wiki Accounts One of the other additional benefits to the upgrade is that it provides better support for connecting external accounts. I still have some research and testing to do on this front, but I do hope to be able to let people use a single account for both the community and the wiki, rather than needing separate accounts for each. Additional Storage The Gallery is the first step on the path to making the Guild of Archivists site the go-to resource for lore-related information of all kinds, and we're working with Cyan to establish a pipeline for releasing and storing that data here. One More Thing... I have a project in progress that will hopefully enable the Library to make its own triumphant return in the future. It's not quite ready for prime time yet, as it requires banging a few pieces of the software into a shape that they weren't quite designed to make on their own, but I think you'll all really enjoy it once it's finished. I'll hopefully have more to share on this project soon, so stay tuned.
  20. Alahmnat

    Katha Island

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