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Horatio252

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  1. [h=1]Guild of Cartographers [/h] Established: Unknown Cloak Color: Turquoise Guild Symbol: Unknown [h=2]Historical Guild[/h] The Guild of Cartographers was one of the 18 Major Guilds at the time of the Fall of D'ni. The job of the Guild of Cartographers included mapping every Age written by the Guild of Writers. They likely also maintained maps of the caverns and tunnels of the D'ni. Its members also played a role in design, e.g. determining the optimal arrangement of tunnels. The DRC has stated in their information in Kirel that "Cartographers were expected to initially map new Ages as well as maintain those maps on a consistent basis. Most evidence points to the
  2. Horatio252

    Guild of Books

    [h=1]Classical Guild[/h] The Guild of Books was one of the 18 major guilds on the [article=Guild Council] at the [article=The fall of D'ni|fall of D'ni]. It was responsible for the manufacture of kortee'nea, or blank [article=linking book|linking books] used to write [article=Age|Ages]. The secret of their creation remained closely guarded, and may have been lost when D'ni was destroyed in [article=9400 DE]. There is some disagreement on the proper name for this guild, as some refer to it as the Guild of Book-Makers. This would be consistent with the general pattern of guild names; it refers to the people involved and not the activity or product itself. Most reliable sources though, including the [article=D'ni Restoration Council|DRC] website, refer to it as the Guild of Books. [h=2]Notable members[/h] Grand Master Yteru Guild Master Rijahna [article=Gehn] (apprentice) [h=1]Restored Guild[/h] There is not currently a restored guild, though some members of the [article=Guild of Writers (restored)|restored Guild of Writers] refer to specific people or aspects of their work as relating to the [article=Guild of Ink-Makers] and the Guild of Books.
  3. [h=1]Classical Guild[/h] The Guild of Archivists was one of the 18 Major Guilds in the [article=Guild Council] at the [article=The fall of D'ni|fall of D'ni]. Almost nothing known about this Guild. It can be assumed that they maintained an archive of information of some sort. [h=2]Notable members[/h] Guild Master Tekis. [h=1]Restored Guild[/h] Main article: [article=Guild of Archivists (restored)]The restored Guild of Archivists maintains a database of D'ni history and culture on this website. Its goal is to provide a resource for all researchers and interested visitors to learn more about the D'ni civilization.
  4. The Guild of Analysts was one of the 18 Major Guilds on the [article=Guild Council] at the [article=The fall of D'ni|fall of D'ni]. They are known to be in charge of collecting and analyzing rock samples. Representatives of this Guild were present during the excavation of the [article=Great Shaft], where they took and analyzed many samples of the rock before the drilling began. [h=1]Notable members[/h] Lord Korenen.
  5. Horatio252

    Jalak Dador

    Appears in: Uru Live Written by: Unknown Jalak is an age that, according to sources translated by the DRC, was used for some sort of sport or competition. The specific details of the original game are unknown. Explorers are encouraged to invent their own games or use their creativity to build unique structures. The descriptive book that is accessible to explorers links them to the "playing field", though there must have been other linking points that allowed spectators access to the stands. The field consists of a 5X5 grid of squares; each square approximately 5 ft by 5 ft. Each corner of the whole grid has a unique color and symbol on it: blue "swirl", red "U", green "circle" and yellow "fish", any of which someone randomly falls onto when Linking. This same pattern and orientation is copied on each square so that each square has a blue, red, green and yellow corner. Each square can be raised or lowered about 3 ft at a time. There are 20 possible heights for each square. The sides of the columns are decorated in symbols that seem to be purely decorative in a Mayan/Aztec style. The playing field is surrounded by stands for spectators on each of its sides. The stands are nearly perfectly vertical structures with a number of holes that some speculate are windows, though they are rather small and have no pattern to their placement. Flags matching the color of each corner fly from the area of stands nearest that corner. The rest of the age appears to be a jungle swamp. There is a single sun and no cloud cover or other variation in weather. An interface with the KI allows for a variety of manipulations to the "playing field". The entire field can be raised to maximum, half or no elevation. A force field around the playing field can be raised and lowered. A number of different objects can also be dropped onto the central square of the grid. A sphere, a cube of 2 sizes, a rectangular prism, and a wedge can all be dropped. All of these objects give off an odd glow, seemingly lit from within. The KI interface also allows for all of the objects to be removed instantly. Jalak was greeted with various reactions from the explorers. Some enjoyed the the wide range of possibilities for playing and creating while others were frustrated that the DRC should have spent their efforts on restoring an Age that had no journey or story to it.
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