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Marten

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  • Birthday 09/15/1971

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  1. This story seed is intended to be implemented into a small Age. The player discovers a small journal that has been dropped. Opening the journal, the player reads how the journal's owner does not normally keep a journal, but that he has chosen to write down his situation, in the hope that writing his thoughts will better assist him in solving his problem. The first few entries explain how the journal's owner has a friend who had always been especially distrustful of the Bahro. Yeesha's warning that the war would return set this friend to work, learning how to write Ages for himself. But the motives of this person were not to help seek an end to the Bahro war... rather, he sought to create for himself a personal place of escape; he selfishly attempted to abandon everyone to save himself from what he viewed as inevitable destruction at the hands of the Bahro. But things did not go quite according to plan. The Bahro somehow linked to this person's Age, and made changes to it. And the Age Writer has not been seen since... his friend is concerned about where he may have gone, or what may have happened to him. This story seed provides an opportunity for the development of a small "bunker" Age with a Bahro puzzle. The conclusion of the puzzle is a lesson - a message from the Bahro warning that the explorers must work together to solve the war... that no single person will find the answer, and that running away will not escape the problem. I leave the details of creating an appropriate puzzle to a more devious mind than mine. Neither the fate of the Age Writer nor his friend need be resolved.
  2. Inspired just a little by these Dilbert cartoons: http://www.dilbert.com/1995-12-22/ http://www.dilbert.com/1995-12-23/ It is also inspired a bit by SWN 50. This story seed is titled "A more spectacular failure." With the opening of MORE, the DRC will be in absentia. While some independent restoration groups (Third Path and SubRest come to mind) have historically operated out of the way of the DRC, the current situation could present an opportunity for an usurping of control. OOC, storytellers working on this theme could team up with a Writer or two to produce some small new D'ni areas. New areas would be released as under the "control" of a new (and more antagonistic) restoration company that has decided to move in while the DRC are away. This group could limit access to the new areas to some explorer groups as a political maneuver (OOC, planned with these groups' involvement, so no explorer is really being prevented from visiting and playing). (If we could secure a small amount of Cyan's help, this could even be extended to a small number of existing areas; this would really make it appear that the "DRC replacement" team has moved in and taken control for real. However, the story idea does not require this.) Direction for this story seed: Make the problems suffered by the DRC seem like a cakewalk. Incompetence, arrogance, and explorer resistance lead to the new team suffering disasterous accidents and setbacks. Rumors spread that the new team has mafia connections, and/or that the new team really wants the explorers to leave so that they can exploit D'ni technology without interference. During an opening ceremony for a new area, an explosion injures or kills several people. The restoration group blames explorers for sabotage. Explorers blame Bahro that are apparently not involved in the war. Tensions rise, and things feel like 2003 all over again. Explorers who create a lot of trouble may suddenly vanish, and rumors that they've been banished to Ages kept by the restoratation team would spread. This scenario could be extended over months with begrudging acceptance by explorers as new areas are being opened but some question at what cost. An ideal end to the story would be the return of the DRC and the ousting of the claim-jumpers; if it needs to end because it has dragged on too long without DRC intervention, then additional options include a sudden failure of the "brains" of the team to return from a visit to an unstable Age, followed by a collapse of leadership within the group and a withdrawal from the cavern.
  3. The following items were ideas that I originally contributed to another group that unfortunately has stagnated. I am placing them here in hopes of greater discussion. I really want to get into planning for story for MORE; ever since my joining in The Great Tree years ago, that is what I've longed to be involved in, and we have a tremendous opportunity here to produce a story of quality that holds peoples' interest. I'm afraid that as the months tick by and I see no planning at all, we're squandering precious time. We need to get the various people who have been involved in successful fan-made story thus far together and get them onto the same page (pun intended). I think a key to successful story adoption is to have a crowd of people who're already playing along, who have a little inside knowledge and can apply peer pressure to others to participate. Not everyone has to know the full story to accomplish this; people just need to know their "script" - they need to know how they should react to keep the story believable.
  4. Interesting thoughts. In the movie Beetlejuice, there was a line about "People ignore the strange and unusual." At the beginning of the movie Stargate, scientists skeptically walk out on Daniel Jackson's presentation where he suggests that the timeline of Egyptian artifacts and civilization do not seem to fit together. These seem to fit in well with idea of a government that conveniently ignores D'ni. Still, I'm a little disappointed that this didn't become part of the story. I tried to guide some conversation in that direction many months ago ( http://forums.drcsite.org/viewtopic.php?t=719 ) but yeah... it didn't really go anywhere.
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