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Whitch2

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About Whitch2

  • Birthday January 5

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    Massachusetts

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  1. I'm around if you need anything, Alahmnat....although I, too, have to reaquaint myself with these forums. Not being the creative type, this guild is something that I feel I could find a home in. ( However, I do want the totally awesome tote bag )
  2. Appears In: Uru: Complete Chronicles Location: Baron City Office, on desk 1.23.04 - Though seeing the Patriots go to another Super Bowl (and hopefully win) is obviously on my mind, compared to what I've returned to here in D'ni...What happened? I'm hearing that the DRC is leaving the whole thing behind. Watson is not returning. Kodama, Laxman, Sutherland, all of the little guys, Nick, Simpson...I never saw it coming. Engberg even. They are claiming funds but I wonder if it was something more than that. I thought I would have a lot to write today, but my mind is going everywhere. I've come to love the place. The offices. The creatures. The people. The game. Even the DRC. I'm stunned. Is it really going to come to an end? 1.26.04 - The disagreements of the past are no longer separating us, obviously. has a good talk with Kodama and Laxman today. They are disappointed and saddened. Frustrated. Poor Laxman is still working on the KI's. Says he standardizing KI's and implementing some kind of remote upgrade. Except for that, they are beginning to close things down. They seem to know what happened to Watson. Apparently he spoke to Kodama, at least once since that day long ago. Neither wanted to go there, so I let it go. Regardless, there was a glint in their eyes. Maybe not too surprising for Laxman, but Kodama? The man never has an ounce of glint. It seems they have a journey they'd like to take. 1.30.04 - Laxman must have seen the light. KI lattice (sp?) is going down to base features before he heads up. I'm heading up to the surface, myself. Houston for the Super Bowl. Another championship is what I need right now. I'll be back. 2.5.04 = Champions! Again! Not sure I could have asked for a better game, regardless of the halftime debacle. I have to admit though, I thought the big victory would be enough, but I still find myself troubled down here. 2.9.04 - 2175. 58.-81. What is it? A coordinate? And why is Zandi sending this thing out? The gathered will tell the path of the shell? What? Spoke with Nick last night. He's already heading up, back to the Northwest somewhere. I'd like to see the kid again someday. Good kid. I'll miss him. I think Fioca has left as well. Another good guy. 2.11.04 - Went to the spy room today and...not quite the same anymore. I missed the intrigue and found myself saddened at the thought of it all going away. No reason to go through the trouble of making the backside secure anymore. Looking back I realize how lax I was. Anyone could have found the Book. I assumed the backside of Teledahn was secure but it obviously wasn't. Not if they were all seeing Shroomie. And to think, if there had been two of them, all they had to do was close the door and their friend would have seen the Book. I guess none of it matters now. Don't suppose anyone will be going to the slave caves anytime soon. Oh well... I'm a little ashamed that I had forgotten about Phil. I suppose the surface trips, football games and, obviously, events down here had caused me to forget about him. His Relto Book was in the spy room. I paid the area a little visit. A memorial of sorts. I assume he is officially dead now, although I should ask the boys. 2.13.04 - My god, I may have killed him. Is this 2.28.04 - There is no life here. Literally and figuratively. They've all gone. And I'm stuck alone with the thought that Phill may have died because of me. I've talked to a number of the DRC about it. They never found a body but apparently a destroyed KI was found at the bottom of where the precipice once stood. No one wanted to say it but I've had the dream twice now. Phil standing up there, confident in his ability to return to his Relto at any time. The first crack. Still confident. Enjoying the thrill. Another crack of stone and the tower begins to break. He reaches down to grab the Relto Book, just to be ready. It's then that he realizes it's gone. He turns to escape but he's already falling. A cry for help, that those who were there heard. He has no chance because I took the book. The rubble buries him forever. No. I have to believe it didn't happen that way. 3.1.04 - 2175. 58.-81 has appeared on my desk again. I thought everyone was gone. Zandi? If I don't do anything else, I have to find this place before I leave here. I'm supposed to. Zandi wouldn't send it out if there wasn't a reason for it. If it is him. Maybe I'll find some answers. Watson, Phil, the DRC, the failure. Do these coordinates hold the answers? 3.22.2004 - Is someone else here? I'm not sure I'm alone anymore. I'm going to have to be careful. 03.23.2004 - It seems obvious. I have to get the Great Zero on. Rumor used to be that the DRC had the multiple links inside of their Private Rooms in Kirel. Getting to Kirel isn't a problem it's getting into the private rooms that is. It's something to do with the lights, I've figured. Just not sure what. 03.23.2004 - G=Green. O=Orange, B=Blue 03.23.2004 - There is someone here. I'm fairly certain of it now. But perhaps this isn't such a bad thing. 03.23.2004 - Over 1000 has to be a hood. But that isn't much considering the number of hoods in this place. 03.23.2004 - Well, there are other places. I must go. Other things I must do. Goodbye. Note: The last five entries in this journal will appear dated based on the time during which you are exploring the game, so they will likely be different from the dates listed here.
  3. Whitch2

    The KI (notebook)

    The KI Base functions - D'ni #3 on the back side of all of these devices...3 functions? There's certainly more than that. 3 core functions? In any case, it's a convenient name: KI. 1. Nexus Interface - the Nexus seems to be just an interpreter for KI data. KI's allow user's to provide or decline Book access to other KI's. I think we can make this work for neighborhoods as well. Age names defined in the KI appear in the Nexus. Or should... 2. Interpersonal Communication - Obviously the most function: voice or text communication to other KI users. Inter- or Intra-Age - doesn't seem to matter. 3. Image Capture, Storage & Transfer - A single button-press captures an image and stores it within an appropriate Age directory. Images can be sent to other KI's as well as uploaded to some imagers (depending on versions). Seems main servers coordinated this functionality - might be tough to revive. 4. Journal Entry, Storage & Transfer - fairly simple. Write notes and store them. Again server handles transfer journal...KI-to-KI or KI-to-imager. 5. Markers - the ability to drop and collect markers at the operator's present location in an Age. Layers of functionality here - requires more research. Perhaps this feature could be tapped to help with the GZ problem interesting. 6. Doors - In this Age, the KI (even at its most basic level) opened Level 1 doors. Level 2 and 3 doors require higher versions. There is much more variety to these devices then we first suspected. The "dispenser" is capable of handing out at least five versions and possibly more. Feature set varies widely. There must have been a system to control and track these devices...where? Imager built into the unit is surprisingly compact and efficient. Uses this same blasted "lattice" compression system for lack of a better word...have to crack that. Powerful projection for something that fits on the top of a hand. Markers - Purpose: Perhaps a training tool for Maintainers. Markers could be set up and recruits and/or lower ranks run through the "course". Interface: KI's interact with markers in 3 ways. "Team Capture" - once all markers are placed, there are two teams that can collect markers. The KI registers the marker to the respective team. Markers can vanish after a time limit or after all have been registered Markers must be in the same Age. Test: Can markers be reset? "Hold" - again two teams. Markers only vanish after a preset time limit has expired. Markers so not disappear upon being activated although server keeps track of what team is "holding" it. Server summarizes team holding most markers at the end of the time limit. Markers must be in the same Age. "Single Capture" - only one individual KI can register markers. Markers also carry text. Entire marker set can be sent via KI to another KI anywhere in the system. Markers can be placed in any Age. Markers themselves seem identical to those produced by the Great Zero. In fact, I'm positive the same technology is being used, if not the Great Zero itself. It's possible the KI's are communicating with the Zero itself and writing these marks anywhere they are registered. Problems with that theory maintainers markers, etc... KI Registration - KI tracks of other KI's on 3 levels: Intra-Age: Any other KI within the Age is logged and displayed. KI-to-KI: Any individual KI can be registered for specific tracking. As a result, no matter where that KI is journals, photos, etc can be sent and communication can occur. Perhaps this was used for temporary or semi-permanent team missions. For our purposes - a 'friends list?' Groups: The Ki also recognizes groups, somehow related to the Nexus. Seems possible, if properly configured, to support Neighborhood lists with this function.
  4. Location: Great Zero Antechamber [h=1]Uru Live Version[/h] Welcome to the Great Zero! You’ll notice a number of different areas to the Great Zero Structure as well as a number of various machines. We apologize for the great detail but the structure and related mechanisms and systems are somewhat complicated. Antechamber - You are currently standing in the Great Zero Antechamber. Though you can see the Great Zero machinery through the small window, access to the Great Zero Courtyard is not available directly from the antechamber. In order to access the plaza, you will need to upload fifteen Great Zero Markers (GZM’s) into the Great Zero system and link into the plaza via your nexus. Great Zero Marker (GZM) Uploads - Great Zero Markers, found in numerous locations throughout the cavern, are fairly easy to find and, by following a few easy steps, simple to upload into the system. 1. Make sure your have a KI of version 2.0 or higher. If you have not been to Gahreesen and retrieved a KI from the dispenser in the Well (see directions in your local neighbourhood) you will need to do that first. 2. Once you have a KI version 2.0 or higher you still need to upgrade your KI to retrieve marker coordinates. That can be done easily by placing your KI into the upload machine in this room. The first time a KI is inserted, the system will enable your KI to retrieve markers. If you see 15 faint coloured lights on your KI then you have properly enable your KI to retrieve makers. 3. Find GZM’s. They are located throughout the cavern in a variety of locations. (Please note that markers can be in a large variety of places, not just the more common paths.) However, be aware that these markers will not be visible unless they sense an upgraded KI within twenty-five feet. 4. Once you have found a GZM, you will need to press the “register button” located on your KI. You will know the GZM has been registered if one of the faint lights turns solid. 5. Once you have found 15 GZM’s (and have 15 solid lights on your KI) you will need to return here, to the antechamber, and upload your GZM’s into the system. You can use the same machine you used to initiate your KI to do that. Great Zero Courtyard - 1. Once you have uploaded 15 GZM’s, you will find a new link in your Nexus. That link will take you to the Great Zero courtyard, the central location of the Great Zero neutrino dispenser. 2. You will see another upload machine inside of the courtyard as well as a couple of doors toward the back of the room. Great Zero Calibration Center Access - 1. The calibration center located beyond the courtyard cannot be accessed unless a KI has registered at least thirty GZM’s (15 more then are needed to access the courtyard). Registering is done the same way as listed above; you’ll have 15 new faint lights. As GZM’s are found, they will turn solid again. 2. Once 15 more (30 total) GZM’s have been uploaded (in either the courtyard or the antechamber) the doors leading to the calibration center will automatically open for you from that point forward. Great Zero Calibration Center - 1. Most important to the calibration center are the four Great Zero Maintenance Units (GZMU) toward the back as well as the Calibration Imager (CI). 2. Once you have uploaded thirty GZ Markers in uploaded machines in either the antechamber or courtyard, you will be allowed access to the machines and the ability to find a new type of marker known as a Calibration Great Zero Marker (CGZM). Calibration Great Zero Markers (CGZM's) - 1. CGZM’s function in a similar fashion as GZM’s with two main differences: first, CGZM’s are always visible once they have been assigned to an individual. In other words, unlike GZM’s that only appear when a KI is detected within twenty-five feet, CGZM’s are only visible to those who have been assigned them. Secondly CGZM’s are not activated by the “activate” button on your KI but instead by passing through them with your body. 2. To be assigned a CGZM mission, you will need to find a GZMU and choose one of the missions from the 14 available. The number of CGZM’s and locations of those markers vary with each mission. All missions are timed. Timing begins when the first marker has been registered. A mission can be repeated in order to try and successfully complete the mission in shorter times. 3. Please note that a mission is only assigned to one person at a time. Similar to the way the GZM’s interacted with your KI, you will see a number of lights (corresponding to the CGZM’s in the mission) on the side of your KI. Once all of the markers have been found (by walking through them), the markers need to be uploaded via the GZMU in the Great Zero Calibration Center. 4. It’s also important to note that times seen in the GZMU are your shortest times and not other visitors. The fastest times, globally are displayed in your KI Inbox and updated dynamically. 5. If two people wish to be assigned the same mission, both of you will need to choose the same mission in order to see the same markers. Please note that both of you will need to register markers on your own individual KI’s in order to properly finish the mission. You cannot share a mission. While we at the DRC hope that the missions help you have a better understanding of the city and cavern areas, we also hope you realise how vital your success is to help calibrate our Great Zero. We appreciate your support greatly. Calibration Image (CI) - 1. As a symbol of how calibrations are coming the Calibration Imager (CI) will be displaying various images in a variety of states. Depending on how complete a certain stage of calibration is, the image will be easier or more difficult to make out. 2. Victor Laxman will predetermine these dynamic “progress reports” images. Again, thank you for visiting the Great Zero and we appreciate your patience and support. [h=1]Uru: Complete Chronicles Version[/h] Welcome to the Great Zero! You'll notice a number of differenet areas to the Great Zero structure as well as a number of various machines. We apologize for the great detail, but the structure and related mechanisms and systems are somewhat complicated. Antechamber - You are currently standing in the Great Zero Antechamber. Though you can see the Great Zero machinery through the small window, access to the Great Zero Courtyard is not available directly from the antechamber. In order to access the plaza, you will need to upload five Great Zero Markers (GZMs) into the Great Zero system and link into the plaza via your nexus. Great Zero Marker (GZM) Uploads - Great Zero Markers, found in numerous locations throughout the cavern, are fairly easy to find and, by following a few easy steps, simple to upload into the system. 1. Once you have a KI version 2.0 or higher (which you have if you've linked here by way of the Nexus), you still need to upgrade your KI to retrieve marker coordinates. That can be done easily by placing you KI into the upload machine in this room. The first time a KI is inserted, the system will enable your KI to retrieve markers. If you see 5 faint colored lights on your KI, then you have properly enabled your KI to retrieve markers. 2. Find GZMs. They are located throughout the cavern in a variety of locations. (Please note that markers can be in a large variety of places, not just the more common paths.) However, be aware that these markers will not be visible unless they sense an upgraded KI within twenty-five feet. 3. Before the point they are visible to the naked eye (as long as there is an unobstructed view), the small light on your KI will also begin to flash as an indicator. Once you see the GZM, you will need to touch it. You will know the GZM has been registered if one of the faint lights turns solid. 4. Once you have found 5 GZMs (and have 5 solid lights on your KI) you will need to return here, to the antechamber, and upload your GZMs into the system. you can use the same machine you used to initiate you KI to do that. Great Zero Courtyard - 1. Once you have uploaded 5 GZMs, you will find a new link in your Nexus. That link will take you to the Great Zero courtyard, the central location of the Great Zero neutrino dispenser. 2. You will see another upload machine inside of the courtyard as well as a couple of doors toward the back of the room. Great Zero Calibration Center Access - 1. The calibration center located beyond the courtyard cannot be accessed unless a KI has registered more GZMs (more than the 5 that are needed to access the courtyard). Registering is done the same way as listed above; you'll have a new set of faint lights. As GZMs are found they will turn solid again. 2. Once the second set of GZMs have been uploaded (in either the courtyard or the antechamber) the doors leading to the calibration center will automatically open for you from that point forward. Great Zero Calibration Center - 1. Most important to the calibration center are the four Great Zero Maintenance Units (GZMU) toward the back as well as the Calibration Imager (CI) 2. Once you have uploaded 20 GZ Markers in upload machines in either the antechamber or the courtyard, you will be allowed access to the machines and the ability to find a new type of marker known as a Calibration Great Zero Marker (CGZM). Calibration Great Zero Markers (CGZM's) - 1. Once you have reached the Great Zero Calibration Center, your KI only needs to finish the calibration process by synchronizing calibrations with the Great Zero itself. 2. There are four machines that enable you to carry out the final task. 3. You will need to receive a coordinate from one of the three machines (the fourth is not yet available) and find the single marker at that coordinate. Similar to the early markers, it will only become visible when you have entered a certain radius, and you will have to touch it. After you have found the first one you will need to return to the Calibration Center and insert your KI into one of the machines. At that time you will be able to read one of the three coordinates on your KI. 4. After the second, you will be able to read two. 5. After the third, you will be able to read three. 6. At that point, the fourth will become available. 7. After you have found the fourth marker, your KI will be calibrated. 8. If the Great Zero has not been turned on, it will also be turned on. (Is that true, Laxman? We obviously haven't tested this.) 9. And you're finished, Congratulations. We at the DRC hope that this document has provided you a better understanding of the KI and Great Zero functionality. We also hope you realize how vital your success is to help calibrate our Great Zero. We appreciate your support greatly. (Is this too mushy? Might be a little over-the-top.) Again, thank you for visiting the Great Zero and we appreciate your patience and support.
  5. Appears In: Uru Location: Baron City Office, on desk 11.14.97 - Looks like they've agreed to let me take "control" of Teledahn. Time to start a journal. Officially. 11.17.97 - Maybe not. Kodama "popped in", going on about his inspections, in his usual arrogant manner. What a joke. 11.24.97 - Now it's Watson's turn. Acted as though he was chatting but I could tell he was looking all over, checking on my progress, or maybe making sure I can be trusted. I'll just get used to it. 11.25.97 - Time to move forward. DRC isn't going to change anytime soon. 12.15.97 - Merry Christmas. Going up for a few months. Can't take this red tape anymore. 1.29.98 - Yay for Broncos. Patriots should have been there. Stupid Steelers. Okay, maybe Teledahn will help me to forget all this. 2.15.98 - Looks like I'm going to need Watson after all. I've found all kinds of journals, and notes upstairs that I'm going to need translated. I think Watson is going to let one of his assistants help me out. Sam. 3.1.98 - Sam is not the fastest translator I've ever seen. I don't think he's even started. Kodama came by again today. 3.3.98 - Spotted something today. Creature of some kind. Forget the history of this place, for now. I've got to see that thing again. 3.7.98 - Saw her again. Wow. What a beauty. 3.9.98 - She's very sensitive to sound. Startles like an antelope. I'm estimating she's a good forty feet. Killer whale type. Hard shell though. 3.next week. At this rate... 3.25.98 - She showed up again. I saw her eating. She likes the flappers. Feeds on them. Pretty quick and agile for her size. Surprised me. Of course, those flappers aren't real bright. Those who weren't eaten went right back to the spot and waited for her to show up again. Looks like this place was written in 8990 for a D'ni Lord. Guild of Caterers. 250th birthday present. If I'm ever 250, someone better give me something better than this place. 4.5.98 - Sam is busy again. Did get me some more translations though. Seems like the mushrooms were used for some kind of delicacy. To be honest, I'm not sure Sam got that one right. Doesn't make a lot of sense, not with what I'm seeing. 4.7.98 - Watson told me Sam is too busy to help me. I'm going to have to learn this language myself, or find someone who can actually help me. 4.8.98 - Watched her for a while today. Definitely feeds on the flappers close to shore. Also feeds on mushrooms. 4.15.98 - Does she ever feed on mushrooms. Watched her completely destroy one today. Brought the whole thing down and fed for some time. Until scared off by something. 4.17.98 - Mushroom is gone. Probably sank. Kodama came by again today and I was glad the girl wasn't around. Last thing I need. 5.14.98 - 1. The flappers like the spores. 2. The creature likes the Flappers. 3. She's scared to death of loud sounds. If I get this equipment running, she's gone. Heading up in a week. Going to try and get this gate down before I go. See if she'll come in while I'm gone. 5.20.98 - Gate is down. See what happens when I come back. Hopefully there are mushrooms left. 8.12.98 - Three mushrooms were down. Seems all of them were a particular kind. She was in the lagoon. I think I could have taken her out, but not yet. DRC would have a fit. Probably kick me out or something. She's definitely an air breather. Could hear her today. Sleeping, on the surface. Kodama followed me here and scared the heck out of her. She woke and shot out of here, fast. Kodama never saw her. Apparently some new guy is learning D'ni and wants to work with me. We'll see. 8.28.99 - There are quite a few new people coming down. A group from some game company was recently here and there was quite a stir. I met a few of them. Nice guys. 9.15.98 - Haven't seen her for a full month. I'm going to start working on the equipment here. Can't wait forever and the DRC is getting on me. As though they owned the place. 10.1.98 - The tower is almost working. Need some tools from the surface. No sign of Shroomie. Met the new guy - Nick - nice guy. This might be real good. Smart guy. Picking up D'ni fast. He's going to keep at it, but I gave him some material to study in the meantime. 11.5.98 - Quick trip up and back down. Tower is working. Nick dropped off some translation and it all matches the old stuff. He's working on new material now. Tower is power and more projects. 11.14.98 - These buckets are a mess. So is the elevator. Have found some kind of pump mechanism to get that water out. I think all of it will have to wait. I'm heading back up for holidays and end of season. Tickets to Monday night game against Miami. Patriots still in the playoff hunt. 1.7.99 - Patriots out. Back down. Nick is more than I could have hoped for. Seems up for keeping the translation out of DRC's hands. Has had some bad experiences with Kodama and Engberg and in my camp now. Perfect. Apparently Hinahsh only owned the Age for ten years. At his death, Teledahn was left to the Guild of Caterers who installed the equipment that I'm working on today. Some of the translation has actually been rather helpful. I think I can get the pump working. Was never meant for water, but I think it would pump out the water. Nick says there is quite a bit about a Guild Captain Ventus who ran the Age for quite a few years and directed the industrialization of the place. Did quite a job apparently. Although, Nick is still reading. Signs of Shroomie, but I haven't seen her for a long time and I'm not going to stop working on the equipment now. Apparently no mention of her in the stuff Nick is reading. 2.4.99 - Pump works, although I'm keeping the water there. Nice form of protection to the other side. At least until I discover what it was used for. That's Nick's job now. I have my ideas though. Seems as though Ventus installed the gate to keep Shroomie out of here. Didn't like her eating his mushrooms. Good idea. 2.6.99 - Ventus maybe wasn't so great after all. Ruined the place. Turned it into what we see now. Explains the differences in early descriptions to the later ones. Seems the Age was auctioned off and that's all of the official records. Nick can share those with the DRC. I don't mind. 2.8.99 - Showed Nick some of the manuscripts I've kept "hidden". I'm quite sure I can trust him. He's given the official report to Watson and the others and is willing to do these extra translations on the side. Good man. 3.1.99 - Watson, Kodama, and Sutherland came by today. It was pre-arranged so they didn't see anything they didn't need to. They seem satisfied with the work I'm doing, although the fact they continue to check on me still drives me mad. They say they want the Age ready for visitors relatively soon. I didn't realize that anyone and everyone would be allowed access to the place but why not I suppose. I'll still have my areas. 3.4.99 - Big argument today with Watson. Upset I didn't share with him all that Nick had translated. Mis-communication although I'm happy Nick has kept his mouth closed regarding the other. Regardless, I can't take their nit-picking. I'm heading to the surface for a long trip. Returning to Africa again with the fellows. Don't know when I'll be back here. Nick knows to keep things quiet. I've set things up for Shroomie to return and I have plans to bring down some new items. Look forward to returning a long time from now. 2.15.00 - Back to Teledahn again. The surface trip triggered some ideas for here that I think I'll begin exploring. Some talks with Engberg might be in order soon. Nick has gotten a load of translation done. I'm going to try and summarize as best I can. If I can remember everything. This place was owned by a fellow named Manesmo. The man apparently got the place cheap somewhere. He started the harvesting of spores again - it seems the Age had corrected itself over time. Bread apparently, they were making. The same delicacy D'ni had raved about before. Made a decent amount of money. However, he was doing lots of stuff in the dark. Slave trading. I'm sure Watson would have a fit if he knew this. His precious D'ni. Where they were going, we can't find out. But it explains the cages and the whole backside of this place, really. Hiding from Maintainers I suppose. We found some more mention of Shroomie as well. Manesmo saw her pretty frequently. They even found her nest. I'm heading out tomorrow to see. As far as Shroomie herself, she has been here, but was not here when I arrived. Shrooms have managed to disappear and she broke a walkway on the backside. Have to fix that now. 2.17.00 - No nest. Remains, yes, but she's obviously not been there for a long time. This place is much bigger than I thought. Learned that today. 3.3.00 - The DRC is getting pretty serious about letting people down here. They have moved to The Island and are trying to get portions of the city open for visitors. Moving headquarters to a building there as well. I suppose I'm going to have to get serious about it as well. They're going to make me if I don't. So back to the equipment. 4.15.00 - Cars are giving me all kinds of trouble. So is this ridiculous elevator and I don't know why. I'm making a quick trip to the surface. Parts. 5.23.00 - Back with parts. Nick has found out that slaves were going to a place called Rebek. Haven't heard of it myself. I'm going to ask Watson tomorrow. 5.25.00 - Watson has heard of it. Says they've been there. Asked how I knew and I realized it was a mistake to ask about it. Told him Nick told me and fortunately Nick told me later he had been doing some official translation for the Age. Lucky me. Be more careful. 5.28.00 - Found a new book today. A very special book. 6.15.00 - Cars are working. Why they need to work I don't know but apparently the DRC wants this place restored to its original condition. So, cars are working. 7.2.00 - Elevators works. Finally. Nick tells me this Rebek Age was amazing but he was pulled off of it. Games with the slaves from here were played there. Hunting game of sorts. I'm not for hunting people but the game does sound fun. Doubt Watson will want to approve that Age too fast. 8.2.00 - DRC is planning on opening this place up in 2002. They, of course, haven't bothered to tell me that but regardless, it's true. Working on getting some lights going in here. I have a feeling inspections will be increasing. 8.10.00 - Watson informed me of the plans today. 2002 is the target. Thanks. 8.12.00 - Nick stopped by and we've got a little more information. Looks like there is some kind of weapon in our hands. At least it could be used as a weapon. After the lights. 8.15.00 - Inspection planned for next month. 9.12.00 - Lights are functioning. Cars. Doors. Elevators. Not sure what else they'll want but I'm sure they'll come up with something. 9.15.00 - Well, stupid me. I have an entire list of items that need to be accomplished for this place to be "safe". I won't be taking any more Ages, after this one. Maybe a city location. I can't take this. 9.17.00 - Shroomie is back. Watched her all day. Out of the blue, I think she's starting to like me. This could be good. I'll give up working for a short while. 9.20.00 - She's nervous but coming back daily. I keep the gate down. 9.21.00 - She's trapped. Got the gate up with her inside eating flappers. Set her off. Pretty obvious she can be a nasty girl if she wants. But still I'll have a shot. And I need to do it before Kodama shows up. 9.22.00 - Got her. Time for a surface trip with the important parts. I'll sink the rest. 10.30.00 - Wooden walkways are fixed. Rails are up. Among the other things on the list of DRC requests. If this place isn't safe, I don't know what is. Inspection tomorrow. Nick has dropped off some more translations. Seems as though a major inspection into the illegal activities was going on immediately before the fall. Doesn't look like they found anything. 11.1.00 - Inspection went fine. I guess this place is safe now. I'm heading back to the surface for more tools, football, and the holidays. 2.1.01 - Another missed playoffs. Oh well. Things are stressful here. One year to go for initial visitors and it is beginning to show. However, Sutherland dropped by today. Nice woman. We had a nice talk. 2.5.01 - I'm helping out in the city now, not much work to do in Teledahn. Clean-up here and there. Maintain. I'm hoping for a certain location in the city, maybe my helping will get me some leverage with Watson. I'm enjoying the time with Sutherland anyway. 3.3.01 - More city work. Not much happening here. 4.7.01 - Nick managed to get me an extra Teledahn book today. Good man. 5.12.01 - Shroomie is back! Obviously not the same one, but we've got a new girl here. Amazing. I'm curious to know how many there are now. I think I'm going to try and schedule another trip in the next couple of months. 5.23.01 - The trip was a success. Amazing. There are quite a few of these creatures all over. Perhaps a seasonal thing. Waters where I had been before I found a pod of the creatures. And a bigger one. I'm not sure but these seem to be young ones. The larger creature was absolutely stunning. I've never seen anything like it in all my days of hunting. I was actually a little frightened. This thing could have swallowed my boat whole. To take even a small portion home would be
  6. Note on cover: Simpson, Don't mention anything about the upper fortress in your Gahreesen report. I don't want people wandering all over Teledahn looking for that weird link stone. - Sharper Author: Simpson (transcribed from voice recorder) Age: Gahreesen Date: 11/12/2001-06/04/02 Multiple trips Okay, one things seems immediately obvious; this place was built for security. No one could write a link anywhere in this place, or the next. It was obviously a Maintainer facility of some kind and it doesn't seem that it was for general Guild Members. By that, I mean it was limited to at least the higher-ranking members. As to how they got the first link written here I don't know. Probably while it was under construction. It does see pretty obvious that it's not going to happen again, unless something major happens to this place. I should say that Kodama has some theories about the Age that have held up so far. May have been a "special forces" of a sort for the Maintainers. Started later, mid-8000. Became somewhat of a research and development arm for the Maintainer's Guild. I don't know, worth mentioning though. There are quite a few mentions of such groups in other docs Kodama has found, or at least seen. Entrance - To begin with, I'd wager that no one other than a high-ranking government official or similar ever even made it to this room. That's just my guess but it seems pretty sound. I don't think any school buddies or girlfriends dropped by to see their maintainer friend. The linking book we found was deep within the Maintainer Guild I'm sure it was well guarded in it's day. You can see right off the bat the entrance was extremely secure. Thick walls, one door, a high window (sniper, maybe). If you manage to get in with a bomb or something, it's not going to do and noticeable damage. I love the Maintainer symbol on the floor and everywhere else you look. As though I might forget and wonder where I am. Waiting Room - So, visitors are escorted into this little waiting room. There's a window on one side looks almost like a ticket window. Maybe turn in weapons or goods that aren't allowed. Maybe books. I'm sure they didn't want books in here. Yeah, looks like mainly for books. There is another ticket window on the other side although this one looks different. I'm pretty sure those are beetle cages on the other side Beetles that sought out ink. Somebody was just telling me there are all kinds of references to them in other docs. You didn't make it past this room with a book. As well the doors never open at the same time. So, even if somehow you make it out of the entrance room, you're still not going to make it past these mammoth doors out of the waiting area. Halls - Looks like the hall ran along the entire circumference of the building. There are plenty of rooms; I'll just try to hit them one at a time. First, is an elevator though. However looks like it's only down. Wonder if it was always that way? More security I guess. Once you've made it into the halls, there is still nowhere to go, at least if they didn't want you going anywhere. Lockers - I would think that any books that were brought to the Age were kept in lockers. I'd imagine that some of the workers here or frequent visitors also kept some equipment, but I could be wrong on that. Looks like they kept some maintainer gear as well; markers, helmets, etc
  7. Whitch2

    KI/Nexus

    Location: Uru, Neighborhood Classroom Because of the requests for more information regarding the KI and Nexus system, the DRC has chosen to publish this document. We would like to thank the Guild of Greeters for the amount of work they put into writing this document. We greatly appreciate it. Please be aware that even though areas and/or actions are described in this document, the DRC does not approve of them. There are certain areas that the DRC has not deemed safe and certain actions that have not been approved. Certain dangers apply to these areas and are out of our control. Regardless, we hope this information is helpful. Sincerely, The DRC THE KI Clicking on the Book icon in the center of the BIG KI will create a Journal entry just like pressing <F6> will, and pressing on the white circle above that (It's supposed to be an eye continuing the theme of the Guild of Maintainers; you see their seal here and there if you watch for them) you can take a picture just like if you pressed <F5>. To delete a Journal Entry, a Picture, or even a Buddy from your list, click on the D'ni zero on the far right side of the screen. On the right hand side, you will see some circular shapes. These are toggles, and in order of top to bottom, will allow you to: Show/Stop Showing the Main KI Window, Mute the sound, and Switch between broadcasting text chats and private chatting. At the very bottom there s a small white circle, clicking that will shut the Big KI down. On the left is a glowing circle, of sorts; this represents the calibration function. This is not yet implemented, but it does serve two uses: one is that what the markers will look like when you set up a Marker game, and two, there is a line that slides from above to the center of the glowing circle. This line will give you an indication of how well the servers are transmitting the game information to you. If the line isn't moving, neither are you. How do I invite someone to one of my Ages? This is a tricky process, but it can also be managed in a number of different ways. One way is to share your Relto Book (You do this by opening your book, clicking on the page that reads, share this book , and then using the book cursor to click on the person you want to share with. If you miss the first time, keep trying, but clicking in rapid succession won't help.). Once your friend is in your Relto, you can then go to your bookshelf and flip the metal tab on the book you wish to share (see illustration). Once that's done your friend may then use the book as usual, and they will link to your Age. (You can leave the tab flipped up before you invite your friend over, too.) Another way to do this is to open up your KI and select the middle icon. (This is Player View .) Locate the name of the player you wish to add and click on it. You can click on the lists to the left of the screen, or click on the category lists down the middle (under the icons) until you see the name you want on the right. When you find the name you want click on it once. The name you selected should appear in the box above the icons. Also, small triangles pointing to certain categories should have appeared. Scroll down that center list until you find the name of the Age you want to invite your friend to, and click on the triangle beside it. When the triangle vanishes, that means your friend should have received the invitation. How do I add a person to my buddy list? Open up the main KI screen. Select the middle icon. (This is Player View) Locate the name of the player you wish to add and click on it. You can click on the lists to the left of the screen or click on the category lists down the middle (under the icons) until you see the name you want on the right. When you find the name you want click on it once. The name selected should appear in the box above the icons. Also, small triangles pointing to certain categories should have appeared. Click the triangle pointing to the category Buddies . The name you selected should appear in the list on the far left, under Buddies. OR Select the category "Buddies" Select <add buddy by ID> Type in the KI number given to you by your friend. Once you hit return, they should appear in the list on the far left, under Buddies . How do I join a neighborhood? You need to have a friend invite you through their Relto. This is the only way to join a neighborhood, but not the only way to visit one. See above, How do I invite someone to one of my ages? A friend brought into the game using /invite will be part of your neighborhoods, as well. See Invitation Commands. What is a marker? A marker is a function of the KI that has multiple uses. They resemble floating; glowing spheres, and can be used in games similar to Easter Egg Hunts (Capture), Capture The Flag (Hold), or a Paper Chase (Quest) (A leads to B B leads to C, etc.) To create a Marker Game, you must first have your KI calibrated. (Details to follow.) Once this is done, either type in /createmarkerfolder without the quotes, or press <F8>. The Main KI window should open showing you the Marker creation dialog. Click Edit Game . Choose the Type of game you wish to set up. If you select Hold or Capture, you will be asked to set a time limit. Without hitting Done Editing , close your KI window (Press <F2> or click the round thingy on the top right hand side.) Move around the Age to the places you want to place a marker. Place a marker by pressing <F7>. You can place on anywhere you can get to. When you have placed all the markers you're going to, open you KI main window again. Click on the Marker List You will see all the markers you've placed From here you can change the name of a given marker, or delete it completely. When you are satisfied, click Done Editing and then Play Game. If you've chosen a Capture or Hold game, you can now begin inviting others. You can invite everyone from the current Age, or the individuals one at a time. When they join, they will be split up into teams automatically and be shown on all the participants' KI's. If you've chosen a Quest, clicking Play Game will start you on your way. A display will show you the markers you've found and the ones you've yet to find. How many pictures does the KI store? Approximately 15 images and journal entries. This may change in the future. How do I place a picture on the imager? First off, you must be a member of the Neighborhood the imager is in. After that simply approach the imager. Open up your Main KI window and select the pictures you wish to add. The Imager should have appeared on your Category list, either on the left hand side of the screen or down the middle under the icons Select the Imager, and press the triangle that appears next to it. The picture should appear on the imager. How do I delete/reset an age? In your Relto, go inside your hut and click on the left-hand bookshelf. Looking at your books, you will see that each book has two metal tabs, top and bottom. The top one, when flipped up, will allow others to visit your Age; clicking the bottom one, the one with this symbol will delete the book. BE SURE YOU WANT TO DO THIS, because once it's done, there's no turning back. How do I make a journal entry? Activate your KI so that it rests in the top left corner of the screen. (The manual refers to this as the Mini KI.) In the very center you will see an open book icon. Click that. The journal dialog will start immediately. OR Press <F6>. The Journal function can be very useful for keeping notes of your travels through D'ni, and it can be used as a kind of mail system referred to some as KI-mail . (it's a pun you see... KI -mail...? Get it? KI -mail? Oh, never mind. I guess you had to be there.) Simply create your journal entry and then transfer it using the method described below. How do I take a picture? First orient yourself to wherever it is you want to take a picture of. If you don't want yourself in the picture, try switching to first person view <F1> or mousing over yourself and allowing your avatar to become transparent (It's possible this may not work to your satisfaction.) Activate your KI so that it rests in the Top left corner of the screen. (The manual refers to this as the Mini KI.) Just above the open book icon, you will see a picture of an eye Click on that. You should then be presented with the Main KI screen and the image you wanted From here, you can move the picture to another category, or send a copy to a friend. OR Press <F5>. How do I transfer an item? Select the name you wish to transfer to. (You can do this in a number of different ways, but you know you've got it when you see the name you want in the box over the Icons.) Select the item you want to transfer. You should see a little triangle appear next to the box with your friend's name in it. Click that triangle, and when it vanishes, it means the item has gone successfully. Pressing on the triangles on the other categories will move the item to those folders. THE NEXUS The Nexus is a massive holding spot of Books built by the D'ni to serve as a transportation hub of sorts. The Nexus can be linked to via Neighborhood Books (approved by the DRC) or the Nexus Book on Relto bookshelves. How do I access the main system? Insert your hand into the KI receptacle by clicking on the small slot. How do I link to a location? Select the location you would like to link to press the book button on top of the screen, and then activate the linking panel of the Book that eventually appears. What is the difference between private and public links? A public location can be accessed by anyone. A private location can only be accessed if you have been sent an invitation by someone (see above). Areas can be made private or public by clicking on the Make Private or Make Public button in the upper right hand corner of the Nexus screen. How do I delete private links? You can press on the D'ni Zero symbol on the right side of the name of a link to delete it. What are personal links? Whenever you link to an Age via Relto Books or DRC approved Books, a link becomes available in the Nexus. These personal links can be shared with others (see above) and once shared by your friends will appear in your personal links section. What are City Locations? City locations are various link-in spots on Ae'Gura or the city proper (to be added later) You can add some city links to this section by registering your KI in the various Nexus pedestals that are located throughout the city Other city location links are added by the DRC when they approve an area. Can I sort links? Links can be sorted by name (alphabetically) or population by clicking on either word. The arrows nest to either word, will change the reverse the sort order. How do I create a neighborhood? You must make sure that your Relto Neighborhood Book is made volatile by clicking on the button below the book. You will be asked if you want to revoke your membership to that neighborhood Click yes and travel to the Nexus. Once you have registered at the Nexus station again, you will see a flashing icon of a book in the upper left corner. Clicking on this button will create a new neighborhood of which you are a member. You will be asked if you are sure you want to carry out such an action. Click Yes. You are now the founder of a new neighborhood and can invite others to be members through the KI (see above), make it public, or anything else you would like to do. *Be aware that if a neighborhood has no members the neighborhood will be deleted permanently.*
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