Originally posted on http://www.heywetried.com/jalak by: Ace
Players must select a corner considered to be their "starting" corner. In a 2-player game, the players must pick opposing starting corners.
Goal: move your small cube from your starting corner to the opposing corner.
- Players in a 2-player game alternate turns. Players in a 4-player game take turns sequentially by opposing corners: high, high, low, low.
- A turn is defined as either:
- raising or lowering a single pillar by one level, or
- pushing one cube from the pillar it’s on to any other pillar that can be reached without pushing the cube diagonally or changing the cube's level. (exceptions: see rules seven and eight)
- A player may raise or lower any pillar on the field.
- A player in a 2-player game may push any cube on the board except the small cube that started in his opponent’s corner. Players in a 4-player game cannot push any of the opponents’ small cubes.
- No two cubes may finish a turn in the same space.
- Small cubes may pass “through” each other’s spaces when being pushed, but small cubes cannot pass through a space occupied by a big cube, or vice versa.
- A small cube that is two levels or more above any adjacent non-diagonal pillar may be pushed off of that pillar onto one of the adjacent non-diagonal pillars. This counts as a turn, and is subject to rule five.
- A small cube adjacent to a pillar that is more than two levels below any adjacent non-diagonal pillar may be pushed down to that pillar. This counts as a turn, and is subject to rule five.
- First player to push the small cube from his starting corner into the opposing corner wins.
- Players may walk or stand anywhere on the board as long as they don’t interfere with the gameplay.
- A cube or pillar may not be moved back to the last position it occupied until the next turn of the player who moved it from that position. [in other words, you can't just reverse another player's move]
- A player or players who force a draw lose the game.